Educational Data Scientist | Game Designer | Researcher

G. Curt Fulwider

My research sits at the intersection of learning sciences, educational data science, and interactive system design. I study how learners think and act inside digital environments, then build tools that turn those behavioral signals into better feedback, stronger evidence, and more useful systems for educators and students.

I work on game-based assessment, learning analytics, self-efficacy, and AI-assisted measurement design, with a strong bias toward building usable systems instead of stopping at theory.

Current projects span telemetry pipelines, Bayesian and statistical modeling, dashboarding, and interactive learning environments designed to support assessment, motivation, and student growth.

  • Game-based assessment and stealth assessment
  • Educational data mining and learning analytics
  • Self-efficacy and non-cognitive measurement
  • AI-enhanced learning systems
  • Motivation in interactive learning
  • Information literacy and critical thinking
Portrait of G. Curt Fulwider

Selected Publications

View full publication list

Current Focus

  • Mean Alchemy In Progress
    A game-based learning and assessment environment built to study self-efficacy, mastery, and behavioral evidence inside interactive play.
  • Validation work examining whether LLM-assisted item generation can support defensible self-efficacy measurement.
  • An early-stage game concept focused on helping learners read data critically, question evidence, and make better decisions under uncertainty.